Top 20 Fighting Games (Part Two)

By GlobaX Gaming Staff

Sorry to spoil the #1 game on this list — KARATE MAN VS PIRATE (2019)

Sorry to spoil the #1 game on this list — KARATE MAN VS PIRATE (2019)

10. Injustice 2 (NetherRealm Studios, Multi-Platform, 2017)

What happens when you take the shell of the very good Mortal Kombat reboot and apply the DC characters? A game that’s way more fun than it should be. The first Injustice game didn’t really light my fire when it came out in 2013, and injustice 2 is a sequel that improves on its predecessor in every conceivable way. The roster is better, the mechanics are more fluid, and it’s just a lot more…fun. (JCM)

9. Bushido Blade (Light Wave, PlayStation, 1997)

I’m a sucker for intensive, realistic weapons-based fighting, and for my money nothing has surpassed the Square-tastic elegance and strategy of the PlayStation classic Bushido Blade. Some are less enamoured of this game because of its uncompromising commitment to accuracy in swordplay, but for anyone with an interest in how swordfighting actually works outside an arcade setting, this one is essential and cannot be missed. (Terri Rose)

8. Super Smash Bros. Ultimate (Bandai Namco/Sora LTD, Nintendo Switch, 2018)

The Switch is the gold standard, currently, for hot-seat party gaming, and no game series has ever been able to match the anarchy and fun of Super Smash Bros. for pure hot-seat fun. Maybe it’s not the best game in the series, but it’s definitely the best one to screw around with your friends in. (David McDougal)

7. Mortal Kombat II (Midway, Arcade, 1993)

This is one of my all-time favourite arcade games, where Midway took what was a genre-changing game like the original Mortal Kombat and took it to (in my view) a height it has yet to beat. The home versions are pretty great as well, I particularly enjoy playing this one on the SNES (apparently the Amiga versions, of all things, isn’t half bad! Hopefully you play with more than one button though). The colours are wilder and more vibrant than the original, the expanded roster of characters allows for more fun, and overall the game just…rules. (Nicholas Tristan)

6. Garou: Mark of the Wolves (SNK, Neo Geo, 1999)

This is the only Fatal Fury game on the list. SNK in general get a bit of a short shrift in this list because I think most of us here tend a little more into the accessible coin-munchers and brawlers than SNK’s immaculately balanced precision-fests. But if you haven’t played Garou: Mark of the Wolves, by God you are missing out. This is a game that fires on all cylinders, from the stunning backgrounds and graphics, to the incredible mechanics, to everything in between. (Ben Beck)

5. Super Smash Bros. Melee (HAL Laboratory, Nintendo GameCube, 2001)

What a game. What a sequel. What a sensation it created. Super Smash Bros. Melee was the follow-up to a highly enjoyable N64 brawler, a fighting game for the more casual set that incorporated a roster of your favourite characters from Nintendo games. But with Melee, the die was cast for an entirely new genre of fighter, your “Final Destination-No items-Project M” professional fighter. But the game has enduring appeal long beyond its competitive tendrils, it remains both a highly enjoyable brawler and an incredible multiplayer experience that few others games have matched, even almost twenty years later. (Nicholas Tristan)

4. Soulcalibur II (Project Soul, Multi-Platform, 2002)

The world of the Soulcalibur games has fantasy elements, but one of the most interesting things about it is how it does at least attempt to paint a portrait of real historical elements blending and intermingling. Soulcalibur II takes what Soul Edge and the first Soulcalibur started with this kind of fantastical revisionism and develops it into a dazzling display — the characters have better backstories, the stages are more dynamic and exciting, and the whole package just coalesces into something remarkable. (David McDougal)

3. Eternal Champions: Challenge from the Dark Side (Sega, Mega-CD/Sega-CD, 1995)

With its three-button controller, the Genesis/Mega Drive was never the de jure console for fighting games. However, it did produce one unassailable classic, for the Mega-CD add-on: Eternal Champions: Challenge from the Dark Side, the sequel to the very good Eternal Champions. This is an improvement over the original in every single way, using the under-utilizied CD format to wring every last drop out of the Genesis/Mega-Drive’s aging hardware. It’s a rare game that rises to the echelon of Capcom’s best, and this is definitely one.