Console Spotlight: The 20 Greatest Games of the Nintendo GameCube (Part One)

By GlobaX Gaming Staff


The Nintendo GameCube topped our list of Most Underrated Consoles last year, so we thought we’d go in for a bit of a deeper dive and look at the system’s twenty most valuable games, broken up over two parts. As our Italian plumber friend Mario says: “Let’s a-go!” (He says that, right?")


20. Pikmin 2 (Nintendo, 2004): Pikmin was a bold, memorable, and ultimately very successful launch title for the system, but it would be a great disservice to the puzzling and adventuring of Captain Olimar and his crew if you didn’t look at the game’s very good sequel. Building on what the first game developed with style and aplomb, Pikmin 2 is worth a replay or an overdue first look. (JCM)

19. Skies of Arcadia Legends (Overworks, 2003): Even though tactical RPGs have never exactly been for me, there’s something compelling and addicting about the glorious anime skyship world of Skies of Arcadia Legends. The game dives into charming genre tropes without coming out as messy as the Fire Emblem series. (Terri Rose)

18. StarFox Adventures (Rare, 2002): This is a game that I feel has a reputation that varies wildly in the fan community. It was well liked at launch, then fans soured on it in time, then it got rehabilitated. So I don’t know where we are exactly, but StarFox Adventures has always been a game I have enjoyed immensely. (Ben Beck)

17. Mario Golf: Toadstool Tour (Camelot, 2003): If you don’t like Mario Golf you can get out of my face. While other Mario-based party games like the Mario Party and Mario Tennis series were declining in quality this generation, Mario Golf got its finest and most polished entry in the series. (JCM)

16. Super Monkey Ball 2 (Amusement Vision, 2002): This game was on frequent rotation at middle school sleepovers, and it’s held up today. A fast-paced, colorful foray into action racing, with genuinely charming design elements that make it one of the best racing games of the first decade of the millennium. (David McDougal)

15. Pikmin (Nintendo, 2001): Nintendo came out of the gate strong with this innovative delight of a puzzle game! I was entranced by this game back in 2001, and it still has a hold on me today. (Nicholas Tristan)

14. Phantasy Star Online: Episodes 1 and 2 (Sega, 2002): You’d be forgiven for not knowing that the GameCube had online functionality at all, but as it happens there was just this one game that took advantage of the format — this one beautiful, sprawling game. I’d played PSO on the Dreamcast, so this was a natural jump for me, and it truly is one of the best RPGs available on the platform. (Ben Beck)

13. Harvest Moon: Magical Melody (Marvelous, 2006): Released a little later in the console’s life, Magical Melody is a classic entry in the calming, serene, and utterly addicting world of Harvest Moon. I played this game for hours on end, even once I had bought a Wii, and I’ve really gotta say that Stardew Valley? Well, it’s nothing compared to Harvest Moon. (Terri Rose)

12. James Bond 007: Everything Or Nothing (EA Redwood Shores, 2004): It’s sort of a shame that the GameCube was so woeful for third party titles, because the system didn’t handle modern FPS controls that badly. The best example of FPS magic on the console has to be James Bond 007: Everything Or Nothing, which feels like a souped up Goldeneye with less frustrating controls. Hot take? Maybe. It’s a very good game, though. (David McDougal)

11. Resident Evil 0 (Konami, 2002): As the Resident Evil series modernized through the new millennium, ditching tank controls and stagey single screen horror for more modern action game tropes and controls (and finding a surprise home on the GameCube in the process), Resident Evil 0 proved to be a good bridge between the PlayStation original (and its forthcoming GameCube remake) and games like Resident Evil 4. Resident Evil 0 is a concrete example of mood, tone, and superior gameplay combining to make something special. (Ben Beck)