Console Spotlight: The 20 Greatest Games of the Nintendo GameCube (Part Two)

By GlobaX Gaming Staff

The Nintendo GameCube topped our list of Most Underrated Consoles last year, so we thought we’d go in for a bit of a deeper dive and look at the system’s twenty most valuable games, broken up over two parts. As our Italian plumber friend Mario says: “Let’s a-go!” (He says that, right?")

10. Beyond Good & Evil (Ubisoft, 2003): Few games from this generation have stuck with me more than this one, a wholly original adventure title with memorable characters (the protagonist Jade being a particular standout), inventive design, and a good-hearted and earnest tone. If Ubisoft are reading this, by the way, I’d love a sequel. (Terri Rose)

9. Super Mario Sunshine (Nintendo, 2002): Time has been exceedingly kind to this 3D platformer, a delightful and delirious romp through Mario’s ruined vacation in the island paradise of Delfino. Nintendo built on the near-perfection of Super Mario 64, and it turn secured a playstyle that the Nintendo Wii would run with in the Galaxy games. If anyone told you to miss Sunshine, don’t listen — it’s an essential play. (JCM)

8. Resident Evil RE:Make (Capcom, 2002): We’re actually on our second remake of Capcom’s clunky but excellent 1995 horror game Resident Evil, but while I liked the 2015 revisiting a lot, 2002’s Resident Evil remake is the best of the three games. The enhanced sound and graphics make the mansion scarier than ever, and improved controls and voice acting means the game sheds its 90s-tastic cringe and emerges as a true, disturbing horror classic. (Ben Beck)

7. Paper Mario: The Thousand Year Door (Intelligent Systems, 2004): Hard to believe Sunshine isn’t going to be the top Mario game on the list, but we had to get to the Nintendo GameCube’s finest RPG! This game is fun, charming, and eminently replayable. Losing Final Fantasy and Dragon Quest to PlayStation in the last generation was a bitter pill to swallow for Nintendo fans, but it was some comfort to have RPGs of this quality being produced! (JCM)

6. Super Smash Brothers Melee (HAL Labs, 2001): Even without a huge Smash fanatic on staff, this game still pulled in at a very respectable #6, and appeared on all of our ballots. I love this game, personally — even if I’ll never grasp the intricacies of this as a competitive brawler, I will always treasure it as an insanely addictive party game, a meditative exercise in unlocking all the characters, and a game based around that central joy of bashing action figures against each other. A classic. (Nicholas Tristan)

5. Eternal Darkness: Sanity’s Requiem (Silicon Knights, 2002): Nobody knows quite why horror games ended up with a comfortable niche on the system, but the GameCube has some bona-fide horror classics, including the superb Eternal Darkness. This is a seriously disturbing game, maybe the most disturbing on the platform. Its innovative “fear effects” that make use of the medium of video gaming itself are some of the best meta scares outside a Metal Gear Solid game. (Terri Rose)

4. The Legend of Zelda: Twilight Princess (Nintendo, 2006): What a way to go out — December 2006 saw the GameCube drawing its final, first-party release breaths as the Wii became a global phenom, but there was no better epitaph possible for the fading system than The Legend of Zelda: Twilight Princess. Me and my best friend played through this entire game in our first year of college, and no Zelda game since has captivated me in the same way. The dark, gnarled world and the gorgeous and sharp soundtrack make this one of the best Zelda of the 3D era. (Nicholas Tristan)

3. Metroid Prime (Retro Studios, 2002): I consider Super Metroid to be one the best games ever made, the crucible from which so much of modern game design was forged. But darned if Metroid Prime doesn’t deserve to be in the same conversation, a flawless 3D conversion of the Metroid world, all without missing a beat. Action, platforming, and puzzle elements merge seamlessly here, and it all drives home to a satisfying conclusion. (David McDougal)

2. Resident Evil 4 (Capcom, 2005): I can’t think of a game that walks the tonal tight-rope better than Resident Evil 4, which is both a genuinely creepy horror game in the tradition of its GameCube predecessors, Resident Evil and Resident Evil 0, and also an off-the-wall splatterfest that feels like a gloriously terrible slasher sequel, maybe somewhere around Friday the 13th Part 7 or so. Great design, a plot that resembles something that makes sense, and carefully coordinated switches between anarchy and suspense make this game one heck of a ride. (Ben Beck)

1. The Legend of Zelda: Wind Waker (Nintendo, 2003): Here it is. The #1 game of the system, and I’m thrilled. This game means a tremendous amount to me, and I’m happy that time has vindicated its reputation somewhat. The shift from the art style of universally beloved classics on the N64 like Majora’s Mask and The Ocarina of Time to the cel-shaded pastels of Wind Waker proved to be a massive video game controversy in the early Aughts, but time and careful consideration has shown this game to be what it is — an absolute masterpiece. (JCM)